#pragma once
#include "MovingLocationShader.h"
#include "glm/ext/vector_float3.hpp"
#include "glm/glm.hpp"
/**
 * 添加了随时间旋转的功能
 */
class RotationByTimeShader : public MovingLocationShader
{
  public:
    RotationByTimeShader(const string& vertexShaderSource,
                         const string& fragmentShaderSource)
        : MovingLocationShader(vertexShaderSource, fragmentShaderSource)
    {
    }
    mat4 createModelMatrix() override;

};